Book Description

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.

- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.

- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book

Term 1
Unit 1 Flowcharts in programming (Scratch MIT: Be a designer)

Unit 2 Be a data manager

Unit 3 Selecting hardware and software

Unit 4 Variables in programming (Scratch MIT: Be a storyteller)

Term 2
Unit 5 Digital content

Unit 6 Sub-routines in Programming (Scratch MIT: Be an animator)

Unit 7 Be a data architect

Unit 8 Micro:Bit Makecode: Be an innovator

Term 3
Unit 9 Keeping data safe

Unit 10 Scratch MIT: Be a game developer

Unit 11 Storage and robots

Unit 12 iRobot: Be a problem solver

Glossary

Cambridge Primary Computing Learner's Book Stage 6 - Roland Birbal - 9781398368613 - Hodder

Author: Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool

ISBN: 9781398368613

Regular price RM73.80 Sale priceRM82.00you save RM8.20
-10%
In stock
Product Details
Publication Year 2022
Publisher Hodder Education
Weight 0.8 kg
Available for pickup at MyBuku.com
Usually ready within 1 working day.
Pickup confirmation sent by email/WhatsApp.

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.

- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.

- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book

Term 1
Unit 1 Flowcharts in programming (Scratch MIT: Be a designer)

Unit 2 Be a data manager

Unit 3 Selecting hardware and software

Unit 4 Variables in programming (Scratch MIT: Be a storyteller)

Term 2
Unit 5 Digital content

Unit 6 Sub-routines in Programming (Scratch MIT: Be an animator)

Unit 7 Be a data architect

Unit 8 Micro:Bit Makecode: Be an innovator

Term 3
Unit 9 Keeping data safe

Unit 10 Scratch MIT: Be a game developer

Unit 11 Storage and robots

Unit 12 iRobot: Be a problem solver

Glossary

Cambridge Primary Computing Learner's Book Stage 6 - Roland Birbal - 9781398368613 - Hodder
RM73.80RM82.00